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Air pollution and land value

Wira Bandar PC is a fork of OpenTTD: OpenTTD's code with changes, free software under the GNU GPL v2. About and credits

Once a month the game measures how dirty the air is and what land is worth, all over the map. Congested roads, diesel and steam vehicles, aircraft and industry pollute; trees and parks clean the air, and electric transport makes no pollution at all. Dirty air makes towns unhappy, slows their growth and turns them against the companies whose diesel vehicles cause it, while dear land makes towns build taller.

  1. On the main toolbar, click Towns (a house by a road; tooltip Open town directory or found town) and choose Air pollution map. The land in the main view is tinted by its air.
  2. For land value, choose Land value map in the same menu. The menu ticks the map that is showing; choose it again to hide the tint. Only one of these maps shows at a time.
  3. For the whole map, click Map (the map icon; tooltip Open map, extra viewport, cargo flow or list of signs), choose Map of world (or press F4), then the air pollution button (a factory under smoke) or the land value button (a house with an arrow up).
Kinningbury with the Air pollution map on. The countryside and the sea are tinted blue, most of the town green, and the busy centre and its main streets yellow.
Kinningbury with Heavy pollution: good air around the town (blue), moderate over most of it (green), unhealthy in the busy centre (yellow).

Air pollution map and Land value map are only in the Towns menu while the setting below is on. Two more places give the numbers:

  • The town window has a line like Air: API 70 (moderate); land value 50 (medium): the averages over the town’s houses, weighted by the people who live in them. The air is in red when it is unhealthy. Until the first survey, it says Air and land value: measured at the end of the month.
  • Land Area Information gives Air pollution and Land value for any tile: on the main toolbar, click Help (the question mark; tooltip Open land information, screenshot menu, credits, or developer tools), choose Land area information and click the tile. Both are worked out in cells of 4 by 4 tiles, so the tiles of a cell share them.
The Land Area Information window for a road in Kinningbury: Town traffic level 4 of 7, moves at 42 km/h; Air pollution: API 103 (unhealthy); Land value: 47 of 100 (medium).
A road in Kinningbury's centre: the air is unhealthy (API 103), the land of medium value (47).

The air is measured on Malaysia’s and Singapore’s air pollutant index (the API in Malaysia, the PSI in Singapore):

Air Index On the Map In the main view
good up to 50 light blue blue
moderate 51 to 100 green green
unhealthy 101 to 200 yellow yellow
very unhealthy 201 to 300 orange orange
hazardous over 300 red red
The Map - Air pollution window. The land is light blue, each town a patch of green with a yellow centre, and the legend lists Good (API up to 50), Moderate (51-100), Unhealthy (101-200), Very unhealthy (201-300) and Hazardous (over 300).
The Map's Air pollution view: every busy town stands out, its centre worst.
Source Pollution a month
A road tile with town traffic 3 times its traffic level squared: 12 at level 2, 48 at level 4, 147 at level 7
A diesel bus 80
A lorry 120
A diesel train 120
A steam train 200
A ship 60
An aircraft at or over an airport 150
A tile of a factory, refinery, steel mill, sawmill or other processing industry, or of a power station 150 at normal production, more or less with it
A tile of a mine or oil well 60
Farms, forests and plantations; banks, water towers and other town industries nothing
Electric buses, trams, trolleybuses under wires, electric trains nothing
A tree takes up 3
A park reaching the cell takes up 40
  • Vehicles count where they are when the month ends; vehicles in a depot or stopped don’t count.
  • The wind spreads pollution over about two cells around where it comes from, so a busy cell also dirties its neighbours.
  • The index is a little under half of what is left once trees and parks have taken their share, and it moves a quarter of the way to the new value each month: the air follows its sources over a few months.
  • Light pollution makes every source 60% as strong, Heavy pollution 150%. Trees and parks clean as much either way.

With Normal pollution, most of the map has good air and only the busiest town centres and the land next to heavy industry get moderate or worse.

Each cell is worth 0 to 100:

Part Land value
Where it is in a town centre 56, inner suburb 48, outer suburb 40, outskirts 34, edge 30; countryside 10
The town’s size 3 more for each doubling of the population above 1,000, at most 15
Police, fire, health (a clinic or hospital) and education (a school or university) reaching it 4 more each
A university reaching it another 4
A hawker centre reaching it 2 more
A park reaching it 8 more
A good passenger station covering it up to 12 more for a railway station, up to 5 for a bus or tram stop, by its passenger rating; 4 more at a transport hub or BRT station
Water in the cell 5 more
Industry in the cell 5 less
Air pollution a fifth of the index less, at most 50 less

Town policies add their part: the Car-free centre ordinance makes the centre worth 5 more, and Transit-oriented development 10 more around railway stations (see budgets and ordinances). A council that renewed its estates in the last ten years adds 5 as far as the outer suburbs, and run-down estates take 5 off (see town councils). Like the air, land value moves a quarter of the way to its new value each month.

The words: very low under 20, low 20 to 39, medium 40 to 59, high 60 to 79, very high 80 and more. The Map shows them in dark grey, field brown, yellow, green and white; the main view tints them grey, brown, yellow, green and white.

Kinningbury with the Land value map on. The countryside is tinted grey, the outskirts brown, the town yellow, and a few cells by the water green.
Land value over Kinningbury: medium in town (yellow), low on the outskirts (brown), high by the water (green), very low in the countryside (grey).
  • Happiness: a town loses a point of happiness for every 10 of its index above 50, at most 15 points.
  • Growth: a polluted town takes longer between new houses: a percent for every 6 above 50, at most 25%.
  • What towns build: on land worth 30 to 59, most of an ordinary town, towns build as in OpenTTD. Dearer land makes blocks of flats and offices with many people a tile likelier, up to 3.5 times; land worth less than 30 (dirty air, industry, far out) does the same for small houses. That goes for new houses and for the ones towns rebuild; public buildings are left alone.
  • What towns think of you: each month, a town whose air is moderate or worse thinks less of each company whose diesel road vehicles and trains are in or near it: about 2 rating points for each diesel bus (with Normal pollution), at most 30 a month, and never below Poor. A company that runs only clean vehicles there, at least three, gains 10 a month, up to Good.
  • News: when the air where a town’s people live turns unhealthy, the news says Haze over Kinningbury! The next warning for that town comes only after its air has cleared below 90.
  • Money: with town budgets, a town’s taxes follow its land value: 30% more on land worth 80, 30% less on land worth 20. With states, the premium your company pays for land is higher where land is dear.
  • Run electric buses, trams and electric trains through polluted towns: they make no pollution and win the town over.
  • Parks clean the air and raise land value at the same time; trees help too.
  • Keep heavy industry and power stations away from town centres: the wind carries their pollution about two cells.
  • Busy roads are a town’s own polluters. Carrying more of its passengers takes cars off the road, and the Low-emission zone and Tree planting ordinances help too (see budgets and ordinances).
  • Good railway stations and city services make land dear, and towns build taller around them.

SettingAir pollution and land value

Main toolbar: Options and settings (the gear) → Game options → Advanced tab → Environment → Towns. Or type its name in the Filter box.

Choices: Off, Light pollution, Normal pollution, Heavy pollution. Default: Normal pollution. Choose Off for the game as in OpenTTD.

With Off, there is no pollution and no land value, as in OpenTTD: the Towns menu items go, the town window and land information drop their lines, the Map views show plain land, and towns build as in OpenTTD. In a new game or an older save, the first figures come at the end of the first month.

Wira Bandar PC is a fork of OpenTTD. It is OpenTTD's code with changes, not a game made from scratch. OpenTTD is made by the OpenTTD team and contributors and is free software under theGNU General Public License version 2; Wira Bandar PC keeps that licence, OpenTTD's credits and copyright notices.Source code ·OpenTTD ·About and credits

Wira Bandar PC is not made or supported by the OpenTTD team, so please don't report its bugs to OpenTTD (see FAQ and troubleshooting).