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Malaysian and Singaporean buildings

Wira Bandar PC is a fork of OpenTTD: OpenTTD's code with changes, free software under the GNU GPL v2. About and credits

Towns in Wira Bandar PC grow the way Malaysian and Singaporean towns did: kampung houses on stilts and rows of shophouses first, then terrace houses, walk-up flats and HDB blocks, and office blocks, condominiums and glass towers in the biggest centres, with mosques and Chinese temples among them. What a town builds depends on the year, where the plot is in town, how big the town is and what the land is worth.

The buildings come with the Town buildings setting, Malaysian and Singaporean by default.

SettingTown buildings

Main toolbar: Options and settings (the gear) → Game options → Advanced tab → Environment → Towns. Or type its name in the Filter box.

Choices: OpenTTD's, Malaysian and Singaporean, Both. Default: Malaysian and Singaporean. Choose OpenTTD's for the game as in OpenTTD.

  • Malaysian and Singaporean: towns build the buildings on this page. OpenTTD’s churches, parks and stadiums still appear, and so do OpenTTD’s buildings that take food or water (towns in the desert need them), but not its statues and fountains.
  • OpenTTD’s: towns build OpenTTD’s buildings only.
  • Both: towns build from both sets.

The setting counts in the temperate and sub-tropical climates; towns in the sub-arctic and toyland climates keep OpenTTD’s buildings. Houses from NewGRFs are always built. Changing the setting changes only what towns build from then on: the buildings that stand stay.

Building Built from Where in town Town size People Zoning counts it as
Kampung house: timber, on stilts, zinc roof, a coconut palm 1900 to 1985 Edge, outskirts, outer suburbs Up to 20,000 people 14 A home
Terrace houses: three two-storey units with tiled roofs and porches 1950 Edge to inner suburbs Any 36 A home
Shophouses: three storeys over a five-foot way, shutters, signboards 1900 Outer suburbs to centre Any 60 A business
Walk-up flats: five storeys, open corridors 1955 Outer and inner suburbs Any 70 A home
HDB slab block: twelve storeys on a void deck, two tiles long 1965 Outer suburbs to centre From 1,000 people 200 A home
Office block: concrete, ribbon windows 1965 Inner suburbs, centre From 1,500 140 A business
HDB point block: twenty storeys 1975 Outer suburbs to centre From 2,500 160 A home
Glass office tower: curtain wall, set-back crown, mast 1985 Centre From 8,000 220 A business
Condominium: glass balconies, pool deck on a podium 1990 Inner suburbs, centre From 4,000 180 A home
Mixed development: shops in a podium with a roof garden, a tower with a sky garden 1995 Inner suburbs, centre From 12,000 200 A business
Landmark tower: tapering steel and glass with a spire 1998 Centre From 40,000; one a town 255 A business
Mosque: white walls, golden dome, minaret 1900 Edge to inner suburbs One, and one more for each 6,000 people 6 A public building
Chinese temple: red walls, two-tier orange roof 1900 Outer suburbs to centre One, and one more for each 6,000 people 5 A public building

“People” is how many a building adds to the town’s population. Supermarkets, shopping complexes, malls and hypermarkets are on the shops page.

A village of timber kampung houses with coconut palms, a few coloured shophouses, a small grey block of walk-up flats and a white mosque with a golden dome.
Flindingville, 895 people, in 1972: kampung houses, shophouses, a block of walk-up flats and a mosque.
  • By year. Each building comes in its year (the table). No new kampung houses are built after 1985.
  • By where in town. As in OpenTTD, a town has rings, from its centre through the inner and outer suburbs and the outskirts to its edge, and they widen as the town grows. Each building goes only in some of them.
  • By size. The taller buildings only come once a town is big enough: HDB slab blocks from 1,000 people, office blocks from 1,500, glass towers from 8,000, a landmark tower in a city of 40,000.
  • By land value. With air pollution and land value on, towns put the tall buildings where land is dear: near the centre, good stations, parks and city services. On dear land, blocks of flats and offices are up to three and a half times as likely; on cheap land, small houses are. On ordinary land towns build as in OpenTTD.
  • By rebuilding. A growing town replaces its old houses from time to time, as in OpenTTD, with what it builds now. So kampung houses give way to terraces, and shophouses and terraces to blocks and towers. Bigger buildings stand for some years first: terrace houses 10, walk-up flats 15, office blocks 25, HDB blocks and condominiums 30, glass towers 40, the landmark tower, mosques and temples 60.
A town centre of long rows of colourful shophouses with tiled roofs, grey concrete office blocks, a white and green HDB slab block, terrace houses and a mosque.
Mendinghattan, 10,392 people, in 1972: rows of shophouses, office blocks, an HDB slab block (top left), terrace houses and a mosque.

Each building gets one of eight facade colours by where it stands: light colours for terrace houses, bright ones for shophouses, walk-up flats and HDB blocks, quieter ones for condominiums and mixed developments. Kampung houses, office blocks, glass towers, mosques and temples keep their own colours. When a town council repaints its estates, its blocks of flats all change colour.

New games. A town grows from a village while the map is made, so its centre would keep the small houses it started with. Once it is made, about half the houses of its centre and inner suburbs are rebuilt the way a town of its size builds, so the tall ones stand in the middle.

Older saved games. Towns keep the buildings they have and build these from then on.

A dense city centre of tall HDB point blocks in yellow, pink and orange, dark blue glass towers, light blue condominium towers, grey office blocks, golden-domed mosques and red Chinese temples.
Funnford, 18,671 people, in 2042: HDB point blocks, glass towers, condominiums, office blocks, mosques and Chinese temples.

For land information, click Help on the main toolbar (the question mark; tooltip Open land information, screenshot menu, credits, or developer tools), choose Land area information and click a building. It shows the building’s name, such as HDB point block or Kampung house, and what zoning counts it as.

  • Start in the 1950s or 1960s to watch towns go from kampung houses to HDB estates; start after 2000 for towers.
  • For a skyline, a town needs both people and dear land. City services, parks and a good railway station raise land value; the transit-oriented development ordinance raises it around railway stations.
  • Shophouses, office blocks and towers count as businesses: they go on land zoned for shops and offices, not on land zoned for homes. See zoning.

Choose OpenTTD’s in the Town buildings setting above. Towns keep what stands and build OpenTTD’s buildings from then on.

Wira Bandar PC is a fork of OpenTTD. It is OpenTTD's code with changes, not a game made from scratch. OpenTTD is made by the OpenTTD team and contributors and is free software under theGNU General Public License version 2; Wira Bandar PC keeps that licence, OpenTTD's credits and copyright notices.Source code ·OpenTTD ·About and credits

Wira Bandar PC is not made or supported by the OpenTTD team, so please don't report its bugs to OpenTTD (see FAQ and troubleshooting).